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Rob Wolsky



The Battle of Agincourt 1415 CE

The following is a copy of Steve Phenow's traditional Christmas Scenario which was provided to the Armati news list in December 2000. Please note that army lists included are for this scenario only, and are NOT intended for tournament play.

The French: In Three Battles (Lines)

1st Battle: Charles d'Albert, Constable of France +1 +1*
Control: H:4 L:2 BP-4 -> means Key Unit.
Earl de Eu's Contingent:
-> 1 Kn 7 [2} 0! +2 Various (Vets)
-> 2 DMA 6 [1} 1 +2 Various
2 SI 2 [1] 1 +2 Crossbow

Charles, Duc de Orleans' Contingent:
-> 2 DMA 6 [1} 1 +2 Various

Lord Boucicaut's Contingent
-> 3 DMA 6 [1} 1 +2 Various
1 SI 2 [1] 1 +2 Crossbow
1 SI 2 [1] 1 +2 Bow

John, Duc de Bourbon's Contingent:
-> 1 Kn 7 [2} 0 +2 Various (Vets)
-> 2 DMA 6 [1} 1 +2 Various

Count of Vendome's Mounted Contingent (Left flank)
-> 2 MA 5 [1] 0 +2 Lance

Sir William de Serverse Mounted Contingent (Right flank)
-> 1 KN 6 [2] 0 +2 Lance

2nd Battle: John, Duc de Alencon +1 +1<
Control: H:3 L:4 BP-2

Edward, Duc de Bar's Contingent:
-> 3 DMA 6 [1] 1 +2 Various
-> 3 FT 5 [1] 1 +1 Spear (gros valets)

John, Duc de Alencon's Contingent:
-> 2 DMA 6 [1} 1 +2 Various
-> 2 FT 5 [1] 1 +1 Spear

Jacque, Count de Never's Contingent:
-> 3 DMA 6 [1] 1 +2 Various
-> 3 FT 5 [1] 1 +1 Spear

Lord Rambures, Master of the Crossbows
5 SI 2 [1] 1 +2 Crossbow
2 SI 2 [1] 1 +2 Bow
1 LA 2 [1] 1 +1 Light gun

3rd Battle: Earl de Lammartin +0 +0**
Control: H:3 BP-4 INT 5

Earl de Marle's Contingent:
-> 1 Kn 6 [2] 0 +2 Lance
-> 2 MA 5 [1] 0 +2 Lance

Earl de Fauquemberghes' Contingent:
-> 4 MA 5 [1] 0 +2 Lance

Earl de Lammartin's Contingent:
-> 4 MA 5 [1] 0 +2 Lance

Total Foot Total Horse

1st Battle: 5,000 1st Battle: 1800***

2nd Battle:4,000 2nd Battle: 0

3rd Battle: 8000

* This is not a slur on the able d'Albert. He was hampered in his decision process during the battle by the many French nobles

! I wanted to make the polearmed nobility better then just DMA. Hence the extra factor

< Alencon's plan to fight the battle was the only one with any common sense. Hence his rating.

** The horse of the third Battle were from Poitevins, Gascony and Breton. They had nothing in common with their commanders.

*** French historians lament that only several scores (score being 20,) were avaliable to charge, the rest having wondered off to eat and drink!

French special rules.
1. MUD: The ground was mud. No impetus allowed for Horse.

2. WOODS: Units in Woods fight per Armati rules.

3. LEAKING BATTLES: Every time a unit in the first battle breaks during MELEE, two units in the second battle, and in the third battle, (players choice) must test routed into morale. This represents the other two battles losing heart as the first battle is cut to pieces. If the units breaks, and is a key unit, the loss counts as a BP against that battle.

4. FATIGUE: The French Knights and DMA were fatigued before reaching the English battle line. Therefore the French Kn vets all have a fatigue number of 3 not 4.

5. DISMOUNTING TROOPS: No French horse may dismount.

The English (King Henry V & his band of Brothers.)

1st Battle: Henry V, King of England +2 +2
Control: H:5 L:1 BP 3 INT 4.

-> 1 Kn 7 [2] 0 +2 Varius (Vets)
-> 2 FT 5 [1] 1 +1 Bill
-> 4 LB 2 [1] 1 +1 Longbow

2nd Battle: Edward, Duke of York +1 +1
Control: H:5 L:1 BP 3 INT 4.

-> 1 DMA 6 [1] 0 +2 Various (Vets)
-> 1 FT 5 [1] 1 +1 Bill
-> 4 LB 2 [1] 1 +1 Longbow

3rd Battle: John, Lord Camoys K.B. +1 +1
Control: H:5 L:1 BP 3 INT 4.

-> 1 DMA 6 [1] 0 +2 Battle Axe (Vets)
-> 1 FT 5 [1] 1 +1 Bill
-> 4 LB 2 [1] 1 +1 Longbow

Total Foot:

1st Battle: 1900
2nd Battle:1600
3rd Battle: 1600

English Special rules:

1. Longbow count as HI on the flanks. Therefore if the target unit is outscored with a LB unit on its flank, it breaks. But longbow flank attacks DO NOT force the flanked unit to fight with its flank modifier to the front. The flanked unit DOES fight with its flank modifier to its flank or rear.

2. Longbow start the game STAKED.

The Field

The Field is 60" by 48" for 15MM figures

Deployment

English:
The Gap between the Tramecourt Woods to Agincourt Woods should be wide enough to allow the English to deploy in line The woods run back to the table edge.

French:
French deploys first line 24" from English line. Second line is 6" behind that. Third line is 15" from second.

Victory

F
rench must beat the English in 20 turns or lose. Or the side that has two broken battles first, has lost. Loss of a leader counts as a BP against that battle.

If You have never played a multi army game before, you total all three battles' INIT then Roll for Initiative.

I.E 4 +3+3 =10 3+3+3=9 The 10 player adds 1 to the die.

INIT can never be higher then +3.

Notes.

The first time we played this the French beat the English in 13 turns! Even though the English had massacred the French first battle, the second French battle rolled over the exhausted English. Which means Alencon's idea would have worked. What kept it from happening was of course the intermingling of the first and second lines. This will not be happening so I have devised a way to get the feel of this, "bleedthrough." What happens is the second line may start to lose units, as the defeated first line runs through it. To represent this two key units in each the second and third lines must check "routed into morale" every time a key unit is lost in the first line even though they were not physically routed into. This gives the effect of the lines bleeding strength as they did in actual battle. It makes the game a lot more even.

Designed by Stephen Phenow

Deployment Map

Armati Army Card Template

This is a Word 97/2000 template that will provide formatting for a player's army on a 4x6 blank card. Instructions for use follow:

The ArmatiCard template is designed to allow players to print out army organizations formatted to a convenient 4x6 index card size. Instructions for use assume the Win9x operating system and Word 97/2000.

Download (Ed. See below) the ArmatiCard.dot file to your C:\Program Files\Microsoft Office\Templates folder (if you are a user who has rearranged his/her folders so that your Word templates reside in a different folder, download it to that folder). To use the template, open Word and click on "File" on the menu bar. Click on the "New..." menu item.

Note: If you click on the New Document button on the toolbar, you won't see what I'm about to describe.

The "New" dialog box will pop up, and the <General> tab should be active. You will see an icon labeled "ArmatiCard" in the pane; double-click on it to start the ArmatiCard template. The new document will provide for you a dialog box in which you can enter the nationality of the army, the period, and the various command factors. Clicking on "OK" will then take you to the card itself, where you may now fill in the troop types, etc. The little "pointing hand" icon for Key Units has also been provided; cut and paste it into appropriate places.

Note: You will need to have your army worked out beforehand; ArmatiCard is not an army calculator, only a means to a pretty format. Printing out requires that you load your printer with 4x6 index cards.

The space provided in the lower right of the table is for your terrain selections, and the "Notes" section is for any reminders about functional peculiarities of the particular army.

To get the file, RIGHT click HERE and select "Save Target as:"


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